VICUS Library
Documentation of Vicus library
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VICUS::NetworkNode Member List

This is the complete list of members for VICUS::NetworkNode, including all inherited members.

adjacentHeatingDemand(std::set< NetworkEdge * > visitedEdges)VICUS::NetworkNode
collectChildIDs(std::set< unsigned int > &nodeContainer) constVICUS::Object
collectConnectedEdges(std::set< const NetworkNode * > &connectedNodes, std::set< const NetworkEdge * > &connectedEdge) constVICUS::NetworkNode
findChild(unsigned int ID)VICUS::Object
findChild(unsigned int ID) constVICUS::Object
findNextNonRedundantNode(std::set< unsigned > &redundantNodes, double &distance, const NetworkEdge *edgeToVisit) constVICUS::NetworkNode
findPathToSource(std::set< NetworkEdge * > &path, std::set< NetworkEdge * > &visitedEdges, std::set< unsigned > &visitedNodes)VICUS::NetworkNode
findRedundantNodes(std::set< unsigned > &redundantNodes, std::set< const NetworkEdge * > &visitedEdges) constVICUS::NetworkNode
info() constVICUS::Object
isRedundant() constVICUS::NetworkNodeinline
m_childrenVICUS::Objectprotected
m_colorVICUS::NetworkNodemutable
m_displayNameVICUS::Object
m_distanceToStartVICUS::NetworkNodemutable
m_edgesVICUS::NetworkNode
m_heatExchangeVICUS::NetworkNode
m_idVICUS::Object
m_idSubNetworkVICUS::NetworkNode
m_ifcGUIDVICUS::Object
m_isDeadEndVICUS::NetworkNodemutable
m_maxHeatingDemandVICUS::NetworkNode
m_parentVICUS::Object
m_positionVICUS::NetworkNode
m_predecessorVICUS::NetworkNodemutable
m_selectedVICUS::Object
m_typeVICUS::NetworkNode
m_visibleVICUS::Object
m_visualizationRadiusVICUS::NetworkNodemutable
neighborEdge(const NetworkEdge *e) constVICUS::NetworkNode
NetworkNode()=defaultVICUS::NetworkNode
NetworkNode(const unsigned id, const NodeType type, const IBKMK::Vector3D &v, const double heatDemand=0)VICUS::NetworkNodeinline
NodeType enum nameVICUS::NetworkNode
NT_Mixer enum valueVICUS::NetworkNode
NT_Source enum valueVICUS::NetworkNode
NT_SubStation enum valueVICUS::NetworkNode
NUM_NT enum valueVICUS::NetworkNode
Object()=defaultVICUS::Object
Object(Object const &)=defaultVICUS::Object
pathToNull(std::vector< NetworkEdge * > &path) constVICUS::NetworkNode
setInletOutletNode(std::set< const NetworkNode * > &visitedNodes, std::vector< const NetworkEdge * > &orderedEdges) constVICUS::NetworkNode
typeinfo() const overrideVICUS::NetworkNodeinlinevirtual
updateIsDeadEnd()VICUS::NetworkNode
updateNeighbourDistances() constVICUS::NetworkNode
~Object()VICUS::Objectvirtual