#include <VICUS_Polygon3D.h>
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|  | Polygon3D ()=default | 
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|  | Polygon3D (const IBKMK::Polygon3D &poly3D) | 
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|  | Polygon3D (IBKMK::Polygon2D::type_t t, const IBKMK::Vector3D &a, const IBKMK::Vector3D &b, const IBKMK::Vector3D &c) | 
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|  | Polygon3D (const IBKMK::Polygon2D &p2d, const IBKMK::Vector3D &offset, const IBKMK::Vector3D &normal, const IBKMK::Vector3D &xAxis) | 
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|  | Polygon3D (const std::vector< IBKMK::Vector3D > &vertexes) | 
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| void | readXML (const TiXmlElement *element) | 
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| TiXmlElement * | writeXML (TiXmlElement *parent) const | 
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Class Polygon3D stores a planar polygon in 3D space. This class merely wraps IBKMK::Polygon3D and provides read/write functionality. 
◆ Polygon3D() [1/5]
  
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          | VICUS::Polygon3D::Polygon3D | ( |  | ) |  |  | default | 
 
 
◆ Polygon3D() [2/5]
  
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          | VICUS::Polygon3D::Polygon3D | ( | const IBKMK::Polygon3D & | poly3D | ) |  |  | inlineexplicit | 
 
 
◆ Polygon3D() [3/5]
  
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          | VICUS::Polygon3D::Polygon3D | ( | IBKMK::Polygon2D::type_t | t, |  
          |  |  | const IBKMK::Vector3D & | a, |  
          |  |  | const IBKMK::Vector3D & | b, |  
          |  |  | const IBKMK::Vector3D & | c |  
          |  | ) |  |  |  | inline | 
 
Initializing constructor. Vertexes a, b and c must be given in counter-clockwise order, so that (b-a) x (c-a) yields the normal vector of the plane. If t is Polygon2D::T_Rectangle, vertex c actually corresponds to vertex d of the rectangle, and vertex c is computed internally. 
 
 
◆ Polygon3D() [4/5]
  
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          | VICUS::Polygon3D::Polygon3D | ( | const IBKMK::Polygon2D & | p2d, |  
          |  |  | const IBKMK::Vector3D & | offset, |  
          |  |  | const IBKMK::Vector3D & | normal, |  
          |  |  | const IBKMK::Vector3D & | xAxis |  
          |  | ) |  |  |  | inline | 
 
Constructs a polygon from 2D polygon with normal vector, xaxis and offset. 
 
 
◆ Polygon3D() [5/5]
  
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          | VICUS::Polygon3D::Polygon3D | ( | const std::vector< IBKMK::Vector3D > & | vertexes | ) |  |  | inline | 
 
Constructs a polygon from a 3D polyline (which might be invalid in any number of ways). The normal vector will be deduced from rotation direction of the polygon, and the x-axis vector will be the vector from first to second vertex at a suitable (automatically selected) vertex of the polygon.
- Note
- Once all collinear points have been removed the offset point will be the first vertex of the polygon. Use offset() to retrieve the offset. 
 
 
◆ readXML()
      
        
          | void VICUS::Polygon3D::readXML | ( | const TiXmlElement * | element | ) |  | 
      
 
 
◆ writeXML()
      
        
          | TiXmlElement * VICUS::Polygon3D::writeXML | ( | TiXmlElement * | parent | ) | const | 
      
 
 
The documentation for this class was generated from the following files: